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image quartz_1
ysladmin 2024-08-01 人已围观
简介image quartz 大家好,今天我来为大家揭开“image quartz”的神秘面纱。为了让大家更好地理解这个问题,我将相关资料进行了整合,现
大家好,今天我来为大家揭开“image quartz”的神秘面纱。为了让大家更好地理解这个问题,我将相关资料进行了整合,现在就让我们一起来探索吧。
1.如何把CMSampleBufferRef 转化为 NSData或者UIimage
如何把CMSampleBufferRef 转化为 NSData或者UIimage
解决方法:
#pragma mark Convert SampleBuffer to UIImage
// Works only if pixel format is kCVPixelFormatType_420YpCbCr8BiPlanarFullRange
- (UIImage *)convertSampleBufferToUIImageSampleBuffer:(CMSampleBufferRef)sampleBuffer{
// Get a CMSampleBuffer's Core Video image buffer for the media data
CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(sampleBuffer);
// Lock the base address of the pixel buffer
CVPixelBufferLockBaseAddress(imageBuffer, 0);
// Get the number of bytes per row for the plane pixel buffer
void *baseAddress = CVPixelBufferGetBaseAddressOfPlane(imageBuffer, 0);
// Get the number of bytes per row for the plane pixel buffer
size_t bytesPerRow = CVPixelBufferGetBytesPerRowOfPlane(imageBuffer,0);
// Get the pixel buffer width and height
size_t width = CVPixelBufferGetWidth(imageBuffer);
size_t height = CVPixelBufferGetHeight(imageBuffer);
// Create a device-dependent gray color space
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceGray();
// Create a bitmap graphics context with the sample buffer data
CGContextRef context = CGBitmapContextCreate(baseAddress, width, height, 8,
bytesPerRow, colorSpace, kCGImageAlphaNone);
// Create a Quartz image from the pixel data in the bitmap graphics context
CGImageRef quartzImage = CGBitmapContextCreateImage(context);
// Unlock the pixel buffer
CVPixelBufferUnlockBaseAddress(imageBuffer,0);
// Free up the context and color space
CGContextRelease(context);
CGColorSpaceRelease(colorSpace);
// Create an image object from the Quartz image
UIImage *image = [UIImage imageWithCGImage:quartzImage];
// Release the Quartz image
CGImageRelease(quartzImage);
return (image);
}
好了,今天我们就此结束对“image quartz”的讲解。希望您已经对这个主题有了更深入的认识和理解。如果您有任何问题或需要进一步的信息,请随时告诉我,我将竭诚为您服务。